

The story features a protagonist, Robin, who is investigating the fate of her sister that had previously landed on the alien planet, 4645B. The game has an almost invisible hand that seems to guide you towards furthering the story, and possibly more excitingly, newly accessible resources for building. The game includes a greater emphasis on the story than the predecessor, yet it never feels like the feeling of freedom, agency or creativity is never compromised. There’s a constant balancing act that Subnautica: Below Zero manages to pull off with amazing success. Activity Cards will load you into your last save only, but to be fair, there isn’t much opportunity for them to be used elsewhere. The DualSense speaker is used for audio logs, but the haptic feeback effect seems to be fairly basic. PS5 features aren’t really being used to their potential in Below Zero, unfortunately. It is an impossibly addictive loop that could easily steal your whole day away from you. All of these are made possible by scanning the debris of sunken tech, which in turn is used to craft items to access even more debris to scan.
#Subnautica below zero wallpaper portable#
The Seabus can act as a portable base that braves the depths, and can even carry the Prawn Suit, which is ideal for scavenging the ocean floor in tight areas. In writing, it reads like a nightmare, but the reality is a true thrill ride from a game that does so much with so little.īases also can house and recharge your constructed vehicles, which are the necessary prerequisite for being able to properly explore deep areas. Furthermore, you must also survive harsh weather, and the many predators that prowl whilst you’re enduring the anxiety of ever depleting oxygen underwater. You must eat, hydrate, and keep yourself from getting hypothermia (the latter being a new feature to the franchise). Where Subnautica: Below Zero captures you, is with the stakes you face on every trip for resources. Craft or CrumbleĪt the face of it, the core loop of the game is incredibly simple. The framerate mode really relies on the games wonderful art style to inspire your awe, and by and large, that’s enough to keep you engaged. That being said, the quality mode does give a nice sparkle to the screen, and generally, this is a game that works acceptably well at 30 FPS. In fact, a lot of the models look fairly dated for a Playstation 5 title.

The overall graphical presentation hasn’t really been lifted from what we see on 2018’s Subnautica.

The game also features some perilous over lands, which at times can evoke an even greater sense of insecurity. As a result, not everything that is shown in Concept Art is guaranteed to make it into the game.It is quite something to be held in perpetual intrigue, yet constantly daunted by a potent sense of vertigo you inescapably feel whilst hovering in the deep. Concept artists create many different designs, but usually only what the designers view as the most fitting and feasible concept ideas are chosen to undertake further development. Several other artists have been outsourced from other companies such as Fox3D, notably Dima Pertsula who created several highly detailed landscapes.Ĭoncept art is generally one of the first steps in the design process of features.
#Subnautica below zero wallpaper series#
The main concept artists for the original Subnautica were Cory Strader, the art director, and Pat Presley, who is a freelance artist also known for his work on the Star Wars: The Clone Wars, series as well as several other outsourced artists.įor Subnautica: Below Zero, the role of art director is once again filled by Cory Strader who has drawn much of the story and landscape art, Pat Presley returned as an artist and Alex Ries was hired for the role of creature design. There is Concept Art for biomes, vehicles, life forms, and Alien Technology. Many pieces of Concept Art have been created by the developers of Subnautica. Players new to the game would want to avoid or be cautious toward this article.
